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Analysis Resident Evil 4 for Oculus Quest: The same adventure as always, more impressive than ever

Many say that in 2075 we will still see new versions of Skyrim and Resident Evil 4, two of the games that have behaved more platforms. And the game that occupies us today, so it seems to corroborate it.

As we are going to see in this Analysis of Resident Evil 4 for Oculus Quest , I have already lost the account of how many reviews I already written about the masterpiece of Capcom that debuted in 2005 in Gamecube, and since then it has jumped to PS2 , PC, Wii, PS4, Xbox One or Nintendo Switch, for mentioning some.

In many of them, Capcom introduced novelties, such as controls by movement, trophies or graphics in HD, for mentioning some ... but nothing as interesting and distinctive as feel within the experience. And that s just what Get this new version of Resident Evil 4 for Oculus Quest .

Go ahead that the game is exactly the same: we managed Leon, who travels to the deep Spain of the pesetas to look for Ashley, the daughter of the president of the United States, who is being held by a strange group, in an adventure Long, unforgettable and full of action.

We are not going to get more in detail, because in the age of 16 that the game has, time has been to know its plot, key moments or enemies and unforgettable situations ... although you can always recover some previous analyzes, such as versions of PS4 and Xbox One, Nintendo Switch or the Ultimate HD version of PC to know it more thoroughly.

Here that same story awaits us, with which the change of direction of the saga more oriented to action and that now, with the virtual reality, returns to offer changes to adapt to this new reality and feel again Fresh .

It is not the first time that Resident Evil is committed to the VR (he already did with Resident Evil 7 exclusively for PS VR, not so with Village), but is the first time he debuts in an autonomous RV viewer , without cables, and the experience earns whole, although it should be noted that it is not the work of Capcom, but about Armature Studios .

As you can imagine, in this process of adaptation to the VR, the camera on the original has its position to a first-person view, in which we see the hands of Leon, (we control each one with a quest command) and even Part of the body if we look down.

This simple change already involves some changes, with clear situations in which Resident Evil 4 for Oculus quest Win many integers, and others in which you lose them ... Maybe because I do not know He has managed to adapt in a better way (or there is no better solution for the time being).

Thus, the alarm reader will ask what happens with video scenes, situations with more moved action, such as jumping through a window of a top floor, or predefined scenes such as pushing furniture, kicking stunned enemies or the Quick Time Events?

Well, in the first two cases, we went through a teatrillo mode, in which we see the scene as if it were a flat screen of all life, surrounded by absolute darkness. In the first case, it is perhaps the simplest way that the players do not miss the story looking for another side.

In the second, replace the jump by a flat image is the best way to avoid dizziness with sudden movements . The same does not happen, for example, when jumping a fence, which does not interrupt the action and does not take us out of the virtual environment.

In other cases, such as pushing a furniture to block a door or to top an enemy, we see a soft transition, without leaving the virtual environment, it shows Leon in the third person performing the action (and at the conclusion, return to the subjective view) .

The Quick Time Events, on the other hand, adopt the style of the first case: they become a 2D video in which we must move the controls in a sense, shake them to run or, directly, press some concrete buttons.

Other situations, such as Hunnington s calls by the intercom, occur in the virtual environment, and allow us to press a button to open the receiver or pass the dialog lines by touching the virtual screen of the device.

Thus, we can say that not all situations of Resident Evil 4 have adapted with the same success and, perhaps, the most critical thing is all that brings us from the first person, given that momentarily breaks the immersion.

But being fair, maybe pushing a piece of furniture is not exciting in the first person, and giving a rotating kick, we would probably mean more than the account. They are complicated situations to solve, and have done at least complicated .

In other cases the profit is clear: for example, the puzzles. Solve an enigma by touching the pieces directly, turning spheres ... or simply open gateways pulling levers or chains, it is infinitely more satisfactory than playing in the traditional way.

Where Resident Evil 4 does not fail is really important, the pure and hard action , where you can absolutely not be reproached. Armature has been able to adapt the game to the peculiarities of virtual reality, introducing a huge amount of adjustments and variables, so that the experience is pleasant for any .

You can play sitting or standing, with controlled movement with the left stick or with the usual teleportation system, controlling the view with the stick in an analogue manner or to small gradual jumps so that you have less transitions, tunneing to minimize dizziness when going Fast ... you can configure the experience as you want.

Not happy to stay there, RE4 control in Oculus Quest also offers two different modalities , one more intuitive , which disseminates some objects through our virtual body (shotgun on one shoulder, life sprays in the other, Knife in the left pectoral, pomegranates in the right ...) Or that pressing a button appears a dial with short accesses to weapons.

That is, the game is designed so that anyone can enjoy it. And he gets: we have played with the free movement, sitting, and we have not had a bad body at any time.

By having both hands on the screen, changes are introduced such as having a knife in one hand and a pistol on the other , being able to lay the enemies of a kick and finish them with the knife on the ground, a technique Ratonera that was also possible in the previous versions (although without both weapons at the same time).

In the case of some weapon, such as the shotgun or rifle, have to use both hands to hold it or make the characteristic movement to charge the bullets after each shot or remove the ring from the pomegranates, it is a plus of immersion that others Action games had already explored before VR, and that they work here ...

Logically, in the virtual world, point directly with the virtual weapon facilitates more things to play with a traditional command, controlling the look with the right stick. It is more natural and it works really well.

The shots to the head are easier to achieve and, in general, it can be easier than in other versions, especially if you already know the game, even if you have to re-upload the weapons by taking the loader of the lower left part of Leon and interact with the weapon to tilt it.

These changes make the action more closerly , especially in places where space and mobility is more limited (such as the passage in which we have to survive inside a cabin to waves of enemies).

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In other areas, the greatest ease to hit the heads or weaknesses of the enemies, makes the game easier (the duel with the giant, or the enemies with great claws and weak point on the back are two examples of it).

But in general, the greatest capacity of immersion, together with the improved graphic section (textures and remastered models are shown in crystalline and very sharp way), make the resident evil 4 a delight and it is difficult to remove the helmet . Even if you know the adventure. Although you have played it and a thousand times.

Of course, despite this , it is no less true that Resident Evil 4 for Oculus Quest has some improveable aspects . The first is that it does not have all the content: along the way the mercenary mode has been left (although it has a shooting gallery) or the separated paths that introduced the version of PS2.

If, in addition, you are from the Puletas of the original game, some dialogues have also been modified (such as the Babosete Luis on Ashley s body) and even actions have been eliminated as looking below the daughter s skirt of the daughter President at certain times.

ASHLEY ASA has also been reviewed, the level of damage it receives (it is no longer equivalent to Leon s) and other details here and there. This, although mostly for good, also opens the door to new failures of IA, as we have seen with some boss. Nothing serious, nor is it soundable via update.

In the same way, the space audio of RE4 is not all the good thing that should . For example, we will listen to the enemies of another room, or after doors, as if we had them by our side ... what baffles and distresses equal parts.

Even yet, even with content cuts, even with the moments that take us out of the immersion with 2D screens, we applaud Armature s immense work, because Resident Evil 4, after so much time, is still surprising.

Simply put on the viewfinder and slowly open a door, pistol in hand, without knowing what awaits us on the other side, to clearly see that Resident Evil has to be enjoyed, from within , because it is when it reaches its maximum intensity dimensions .

It does not matter that you have already played it and you know it about memory, Play Resident Evil 4 Actually virtual is like opening a new door to horror, one that offers renewed and more intense sensations . If you have an Oculus Quest, do not hesitate: it is one of those games that should not be missing in your collection, so simple.

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